Archives for category: Video Games

I learned about Tom Bissell and the publication of his book Extra Lives by listening to Michael Abbott and his “Brainy Gamer” podcast. In June’s episode, Abbott spent the majority of the episode interviewing Bissell about the idea of video game criticism in general and writing the book in specific. Since reading “The Lester Bangs of Video Games” by Chuck Klosterman in Esquire in 2006, I have quietly tried to see if any authentic voice has risen to the challenge. Have we finally found a voice that specializes in explaining what playing a given game feels like? Or provides meaningful analysis of what a game mean in a context outside of the game itself?

But to continue down an overly-long prelude about the book, I feel obligated to note that I am interested in Abbott for more than just his attempt to answer Klosterman — if that was Abbott was trying to do in the first place. No, what really captured my interest in Abbottis the fact that he is a Theater professor at my alma mater, Wabash College. In the Fall of 2008, Wabash Magazine published a profile on Abbott highlighting his Brainy Gamer work and the Center for Inquiry. In August of this year, Wabash posted the profile online. I suspect this may, in part, be in reaction to the Abbott’s inclusion of Portal as a text in his freshmen seminar. The blogosphere suffered a few minutes of apoplexy in response before being distracted by Halo: Reach. (Then again, the profile could also have been posted in anticipation of a second feature in the Fall 2010 edition of Wabash Magazine. Abbott is writing this second piece to discuss his experiences with Brainy Gamer. — Nah, it was about the press.)

Okay, now that I have digressed rather far afield, let me get back to the topic at hand, namely the book Extra Lives by Tom Bissell. Well, maybe not. I mean, I’ve given you enough leads to start your own discussion about the roles of video games in education, art, literature, entertainment, business and attention deficit disorder-derived hysteria. My work here is done. Besides, I’ve got a book to read.

Oscar Villalon writes in his review for NPR:

Parts memoir, criticism and reportage, freely mixing the high with the low, Extra Lives channels the author’s intimate history with games into something richer. At its simplest, the book charmingly informs us about the massive complexity and taxing labor entailed in producing a marquee title like Gears of War or Fable II. At its finest, Bissell’s book is a thrilling attempt at providing a critical framework for understanding and judging video games. [....] Lauding the medium’s great achievements and sharing his irritation with its longstanding flaw, Bissell makes a convincing case that video games are inching toward art, if not some mind-bending realm. Extra Lives, thanks to its insight and passion, may well end up providing one great push toward that end.

Tim Schafer, Brütal LegendTim Schafer loves heavy metal music. He loves the history, the power, the imagery, the scale and the ridiculousness of it all. He has channeled this love into the video game Brütal Legend, released this week: Rocktober 13th. I have been anxiously awaiting this game since I learned of its development a couple years ago. My excitement has two sources: First, I think Tim Schafer’s last game, Psychonauts, was one of the best games for the last generation of game consoles. Second, the particular focus of this game is something I’ve never seen in a game before. Not even the success of the Harmonix Guitar Hero and Rock Band games can approach either the breadth or depth of Brütal Legend with respect to heavy metal.

I must pause here to acknowledge an observation Vern, one of my high school friends, made many years ago. Whenever I talk music with people, his words come back to me. Vern suggested that all boys go through a metal phase. For some, this phase lasts a few weeks (or even just a few hours). For many boys the phase lasts a few crucial years between the ages of eleven and seventeen. For some, the phase never ends. Vern does not pass judgment on any of this. He does not use it to be particularly divisive or exclusive. At the time he said it, Vern was fifteen and intoxicated by Elvis. Two years earlier we had been screaming along with the rest of the fans at the Scorpions concert at the State Fair Grounds celebrating part of our own metal phases.

The game portrays an incredible amount of affection for heavy metal, a fact that has attracted a startling number of entertainers to be part of it. Lemmy Kilmister, Rob Halford, Ozzy Osbourne and Lita Ford all provide voice talent. Over 100 different artists from a huge variety of metal genres have contributed music to the soundtrack. The game is fantastically clever. The game is funny. The game is stylized and dramatic and epic. It is all of these things and at the same time Schafer is aware of the absurdity of metal as well. It has a sense of itself as a game. He does not allow the genre to take itself too seriously.

It’s a lesson we could all stand to remember from time to time.

In following with my return to science fiction, I have picked up the critically acclaimed BioWare action RPG, Mass Effect. I have not written much about video games since my departure from Midway a year ago. Whirl and I did pick up an Xbox 360 and an HD-capable television last summer. Whirl has been playing more games than I have, to tell the truth. I wonder if I needed to get some time away from them after the five years working in the industry. Mass Effect is something of a catalyst to return.

I have enjoyed a number of BioWare games over the years, most notably Baldur’s Gate, Neverwinter Nights and Jade Empire. Mass Effect has won a number of awards and received very high reviews from a number of critics, including “Game of the Year” from the New York Times and “RPG of the Year” from the Academy of Interactive Arts & Sciences. The inclusion of voice talent from Lance Henriksen (Aliens), Marina Sirtis (“Star Trek: The Next Generation”), and Seth Green (“Buffy the Vampire Slayer”) add to the significance of this piece of entertainment.

Reviews include:

The cinematic design is nothing short of masterful. This is a game that takes the aspects of film that make cinema so compelling and crosses it with the interactivity of games with unprecedented success. Linear storytelling feels quaint by comparison.
                            –IGN

Far from being a ponderous sci-fi exposition, Mass Effect boasts a dynamic, well-constructed story with a broad emotional range.
                            –Electronic Gaming Monthly

It’s the very definition of “widescreen sci-fi,” with its alien vistas, far-out music, and giant ideas. It begins with an ominous opening and ends with a fantastic finale that expertly intercuts between your individual actions with a massive space battle. It’s the rare title where the first thing I did upon finishing was to select “new game.”
                            –GameTap

I have been looking forward to playing this game since I first heard of its development. Jade Empire was an incredibly fun game with high replay value. This is all of that, plus being on the X360 console and being science fiction.

This is gonna be fun.

In honor of John K’s new X-box 360, I’d like to share a one of my favorite memories regarding video gaming with John and company over the years. The following took place years ago and is, perhaps, my earliest memory of playing a video game with this group.

I played Myth all the way through without one, single casualty using a combination of advanced strategy, astounding patience, cunning and meticulous use of level replay over and over and over until my stats were completely perfect. As I finished the game, John decided we should link up online with Mick and try some group missions, so Sean set up our end and we all convened one fateful evening.

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